<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[FROGPANTS! Podcasts, Art, Newsletter, MORE!: Play Retro!]]></title><description><![CDATA[Hosted by Scott Johnson & Brian Dunaway! From the hosts of The Final Score, BOOP, Filmsack, and ExtraLife Radio, comes a show that does one simple thing: Covers retro video games! If you’re into that sort of thing, you know who you are. :) ]]></description><link>https://frogpants.substack.com/s/play-retro</link><image><url>https://substackcdn.com/image/fetch/$s_!wdg3!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F84177f69-5cde-4054-8018-e5459d553c80_1280x1280.png</url><title>FROGPANTS! Podcasts, Art, Newsletter, MORE!: Play Retro!</title><link>https://frogpants.substack.com/s/play-retro</link></image><generator>Substack</generator><lastBuildDate>Mon, 24 Aug 2026 17:53:59 GMT</lastBuildDate><atom:link href="https://frogpants.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Scott Johnson]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[frogpantsllc@gmail.com]]></webMaster><itunes:owner><itunes:email><![CDATA[frogpantsllc@gmail.com]]></itunes:email><itunes:name><![CDATA[Scott Johnson]]></itunes:name></itunes:owner><itunes:author><![CDATA[Scott Johnson]]></itunes:author><googleplay:owner><![CDATA[frogpantsllc@gmail.com]]></googleplay:owner><googleplay:email><![CDATA[frogpantsllc@gmail.com]]></googleplay:email><googleplay:author><![CDATA[Scott Johnson]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[PLAY RETRO 230: Road Rash]]></title><description><![CDATA[Road Rash: the motorcycle combat-racing series that mixes illegal street racing with hand-to-hand fighting, traffic hazards, police chases, and bike progression.]]></description><link>https://frogpants.substack.com/p/play-retro-230-road-rash</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-230-road-rash</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 20 Aug 2026 00:10:15 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/211935371/06fa6149-51dc-42a0-99fe-10e058609c59/transcoded-1787184598.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Road Rash: the motorcycle combat-racing series that mixes illegal street racing with hand-to-hand fighting, traffic hazards, police chases, and bike progression. Players earn cash, upgrade to faster motorcycles, and use fists, kicks, and weapons to knock rivals off their bikes while trying to survive increasingly dangerous roads.</p><p>VIDEO:</p>
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          <a href="https://frogpants.substack.com/p/play-retro-230-road-rash">
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   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 229: Golden Sun]]></title><description><![CDATA[A turn-based RPG developed by Camelot Software Planning for the Game Boy Advance that follows Isaac and his companions across the world of Weyard.]]></description><link>https://frogpants.substack.com/p/play-retro-229-golden-sun</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-229-golden-sun</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 13 Aug 2026 00:24:02 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/210975838/d83dec51-2263-4071-9c99-bda1a3d9ea77/transcoded-1786580600.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A turn-based RPG developed by Camelot Software Planning for the Game Boy Advance that follows Isaac and his companions across the world of Weyard. Combat centers on collectible elemental Djinn that alter character classes, abilities, and summons, while Psynergy is also used outside battle to solve environmental puzzles and uncover hidden paths. The game&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-229-golden-sun">
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      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 228: Demon’s Crest]]></title><description><![CDATA[Demon&#8217;s Crest for the Super Nintendo.]]></description><link>https://frogpants.substack.com/p/play-retro-228-demons-crest</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-228-demons-crest</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 06 Aug 2026 00:20:14 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/210004682/3e26b0c1-5692-4cf5-92ba-bcbb7a478c00/transcoded-1785975608.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Demon&#8217;s Crest for the Super Nintendo. Firebrand escapes captivity and takes flight across a dark fantasy world, recovering magical crests that let him smash through stone, soar through the sky, explore underwater ruins and transform into increasingly powerful gargoyles. We revisit Capcom&#8217;s overlooked action-adventure and check out its nonlinear stages, &#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-228-demons-crest">
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      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 227: Treasures Of The Deep]]></title><description><![CDATA[Treasures of the Deep for the PlayStation wraps up our Retro Summer series.]]></description><link>https://frogpants.substack.com/p/play-retro-227-treasures-of-the-deep</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-227-treasures-of-the-deep</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Sun, 02 Aug 2026 20:17:57 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/209539799/1c30aeaf-3570-4d3f-831c-2e9ed32a80bd/transcoded-1785701863.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Treasures of the Deep for the PlayStation wraps up our Retro Summer series. It&#8217;s part arcade shooter, part treasure hunt, and all underwater sub adventure as we revisit one of the PS1&#8217;s hidden gems and discover why there still aren&#8217;t many games quite like it.</p><p>VIDEO:</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-227-treasures-of-the-deep">
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   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 226: Sega Bass Fishing]]></title><description><![CDATA[On today&#8217;s Play Retro episode: Sega Bass Fishing from the Arcade to the Dreamcast.]]></description><link>https://frogpants.substack.com/p/play-retro-226-sega-bass-fishing</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-226-sega-bass-fishing</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 23 Jul 2026 00:18:14 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/208136597/94f18767-0f9b-45f0-a8b0-f29a440afe75/transcoded-1784765881.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>On today&#8217;s Play Retro episode: Sega Bass Fishing from the Arcade to the Dreamcast. This week we cast our retro reels into the dream lakes of the late 90s / early 2000s where we fish out some huge bass... ok.. that is a lot of fishing puns. Sega&#8217;s action fishing game series SEGA BASS FISHING where the player picks a lake, location, lure and casts into th&#8230;</p>
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          <a href="https://frogpants.substack.com/p/play-retro-226-sega-bass-fishing">
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      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 225: Kelly Slater’s Pro Surfer]]></title><description><![CDATA[Kelly Slater&#8217;s Pro Surfer (2002) takes Activision&#8217;s early-2000s extreme-sports formula into the ocean, turning waves into moving skate parks filled with barrels, aerial tricks, and combo lines.]]></description><link>https://frogpants.substack.com/p/play-retro-225-kelly-slaters-pro</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-225-kelly-slaters-pro</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 16 Jul 2026 00:15:06 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/207224806/9d22d2b4-92b0-4ea2-9849-8dc34ce581dd/transcoded-1784160877.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Kelly Slater&#8217;s Pro Surfer (2002) takes Activision&#8217;s early-2000s extreme-sports formula into the ocean, turning waves into moving skate parks filled with barrels, aerial tricks, and combo lines. We hit the console and Game Boy Advance versions and paddle back to TransWorld Surf, the tougher 2001 rival that was already trying to figure out how surfing sho&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-225-kelly-slaters-pro">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 224: JAWS]]></title><description><![CDATA[Jaws (1987) on the NES, where players hunt the infamous great white through open-water exploration, collecting shells and harpooning everything in sight to work our way up to the big bad boss named Bruce.Then we compare it to the very different 1989 computer adaptation.]]></description><link>https://frogpants.substack.com/p/play-retro-224-jaws</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-224-jaws</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Sun, 12 Jul 2026 20:01:16 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/206741258/c8430e87-1667-478a-a7f7-24f631806f53/transcoded-1783886468.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Jaws (1987) on the NES, where players hunt the infamous great white through open-water exploration, collecting shells and harpooning everything in sight to work our way up to the big bad boss named Bruce.Then we compare it to the very different 1989 computer adaptation. We also dive into Atari&#8217;s unofficial Shark JAWS arcade game, released just months af&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-224-jaws">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 223: Devil May Cry]]></title><description><![CDATA[Devil May Cry (2001) began life as an early Resident Evil 4 prototype before evolving into one of Capcom&#8217;s most influential action games.]]></description><link>https://frogpants.substack.com/p/play-retro-223-devil-may-cry</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-223-devil-may-cry</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 02 Jul 2026 00:09:32 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/204550704/7a5f7c3c-9823-49e0-b45e-289e99eb5590/transcoded-1782950947.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Devil May Cry (2001) began life as an early Resident Evil 4 prototype before evolving into one of Capcom&#8217;s most influential action games. Blending gothic horror, fast-paced swordplay, acrobatic gun combat, and a style ranking system that rewarded creativity over button mashing, it introduced the world to Dante and laid the foundation for the modern char&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-223-devil-may-cry">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 222: NARC]]></title><description><![CDATA[NARC (1988) brought digitized graphics, massive explosions, and War-on-Drugs satire to arcades in one of the most controversial games of its era.]]></description><link>https://frogpants.substack.com/p/play-retro-222-narc</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-222-narc</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 25 Jun 2026 01:02:18 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/203488766/b69114c8-00d1-4e4c-b082-ade245fb9f83/transcoded-1782349333.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>NARC (1988) brought digitized graphics, massive explosions, and War-on-Drugs satire to arcades in one of the most controversial games of its era. Players take on the roles of narcotics officers Max Force and Hit Man as they blast their way through a criminal empire using machine guns, rocket launchers, and sheer excess. We explore the arcade original an&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-222-narc">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 221: Star Control II]]></title><description><![CDATA[Star Control II (1992) transformed the original game&#8217;s fleet battles into a sprawling space adventure, tasking players with rebuilding humanity&#8217;s resistance against the Ur-Quan through exploration, diplomacy, and discovery.]]></description><link>https://frogpants.substack.com/p/play-retro-221-star-control-ii</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-221-star-control-ii</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 18 Jun 2026 00:45:18 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/202515899/88b51aa8-cebb-4c0f-a228-018654247465/transcoded-1781743513.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Star Control II (1992) transformed the original game&#8217;s fleet battles into a sprawling space adventure, tasking players with rebuilding humanity&#8217;s resistance against the Ur-Quan through exploration, diplomacy, and discovery. With memorable alien races, open-ended galaxy traversal, and one of PC gaming&#8217;s most beloved stories, it remains a landmark of scie&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-221-star-control-ii">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 220: Ratchet & Clank (2002)]]></title><description><![CDATA[Ratchet & Clank (2002) launched Insomniac&#8217;s long-running PlayStation franchise by combining platforming, explosive weapon-based combat, gadget progression, and satirical sci-fi storytelling into one of the PlayStation 2&#8217;s defining early action games.]]></description><link>https://frogpants.substack.com/p/play-retro-220-ratchet-and-clank</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-220-ratchet-and-clank</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 28 May 2026 00:20:56 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/199537230/a5ca26bb-7eab-4308-b86e-f83d41833807/transcoded-1779927650.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Ratchet &amp; Clank (2002) launched Insomniac&#8217;s long-running PlayStation franchise by combining platforming, explosive weapon-based combat, gadget progression, and satirical sci-fi storytelling into one of the PlayStation 2&#8217;s defining early action games. We focus on the original release that introduced Ratchet, Clank, Captain Qwark, Gadgetron weaponry, and &#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-220-ratchet-and-clank">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 219: Gunstar Heroes]]></title><description><![CDATA[This week on Play Retro, Scott and Brian take aim at Gunstar Heroes (1993), which helped launch Treasure from the loins of Konami when former employees gave us this title with explosive run-and-gun action, massive bosses, and one of the most inventive weapon systems on the Sega Genesis.]]></description><link>https://frogpants.substack.com/p/play-retro-219-gunstar-heroes</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-219-gunstar-heroes</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Sun, 24 May 2026 16:59:03 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/199088784/3adad589-d015-4b84-bd1b-1578fbf2d7e1/transcoded-1779641936.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>This week on Play Retro, Scott and Brian take aim at Gunstar Heroes (1993), which helped launch Treasure from the loins of Konami when former employees gave us this title with explosive run-and-gun action, massive bosses, and one of the most inventive weapon systems on the Sega Genesis.</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-219-gunstar-heroes">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 218: Jet Force Gemini]]></title><description><![CDATA[Jet Force Gemini, one of Rare&#8217;s final original IPs for the N64, brought cinematic sci-fi action together with run-and-gun combat, exploration, puzzle solving, collect-a-thon progression, and split-screen multiplayer in a surprisingly large and ambitious package.]]></description><link>https://frogpants.substack.com/p/play-retro-218-jet-force-gemini</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-218-jet-force-gemini</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Sun, 24 May 2026 16:57:01 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/199088394/f0ac5577-00cb-47f6-b72d-62d42c1ec651/transcoded-1779641813.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Jet Force Gemini, one of Rare&#8217;s final original IPs for the N64, brought cinematic sci-fi action together with run-and-gun combat, exploration, puzzle solving, collect-a-thon progression, and split-screen multiplayer in a surprisingly large and ambitious package. The game follows a pair of space twins and their dog, Lupus, as they battle giant ant-like d&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-218-jet-force-gemini">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 217: Michael Jackson’s Moonwalker]]></title><description><![CDATA[Michael Jackson&#8217;s Moonwalker (1990) brought the King of Pop to arcades and home consoles with two completely different takes on the same concepts - an isometric co-op arcade experience and a side-scrolling Genesis version built around exploration and music-driven combat.]]></description><link>https://frogpants.substack.com/p/play-retro-217-michael-jacksons-moonwalker</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-217-michael-jacksons-moonwalker</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 07 May 2026 01:00:03 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/196726937/9527d998-2011-46be-af3d-9f885aa74887/transcoded-1778115597.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Michael Jackson&#8217;s Moonwalker (1990) brought the King of Pop to arcades and home consoles with two completely different takes on the same concepts - an isometric co-op arcade experience and a side-scrolling Genesis version built around exploration and music-driven combat. We also take a look at the earlier European computer adaptation, showing how differ&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-217-michael-jacksons-moonwalker">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 216: Rastan]]></title><description><![CDATA[Taito&#8217;s Rastan (1987) brought sword-and-sorcery fantasy to the arcade with giant monsters, brutal platforming, and a barbarian hero straight out of a Conan paperback.]]></description><link>https://frogpants.substack.com/p/play-retro-216-rastan</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-216-rastan</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 30 Apr 2026 00:54:02 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/195940799/f8709502-0943-4e4a-972f-444d0bd1a79c/transcoded-1777510438.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Taito&#8217;s Rastan (1987) brought sword-and-sorcery fantasy to the arcade with giant monsters, brutal platforming, and a barbarian hero straight out of a Conan paperback. We follow that path through Nastar (1989), released in Japan as Rastan Saga II, and briefly look at Warrior Blade, the rare triple-screen arcade finale that closed out the series in oversi&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-216-rastan">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 215: Tobal No. 1]]></title><description><![CDATA[Tobal No.]]></description><link>https://frogpants.substack.com/p/play-retro-215-tobal-no-1</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-215-tobal-no-1</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 23 Apr 2026 01:25:18 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/195191288/04aba001-92c1-4609-8d0c-f84d49e90afe/transcoded-1776907511.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Tobal No. 1 (1996) brought Square into the 3D fighting game arena with fast 60 FPS combat, full arena movement, and character designs by Akira Toriyama. Known both for its innovative Quest Mode and for including the famous Final Fantasy VII demo disc, it became one of PlayStation&#8217;s most memorable cult fighters.</p><p>VIDEO:</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-215-tobal-no-1">
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      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 214: Neverwinter Nights (2002)]]></title><description><![CDATA[Neverwinter Nights (2002) brought Dungeons & Dragons 3rd Edition to PC with character-driven storytelling, multiplayer persistent worlds, and the powerful Aurora Toolset.]]></description><link>https://frogpants.substack.com/p/play-retro-214-neverwinter-nights</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-214-neverwinter-nights</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Sun, 19 Apr 2026 19:47:56 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/194725485/ab02280f-aeed-4735-9d12-d41c654162af/transcoded-1776628071.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Neverwinter Nights (2002) brought Dungeons &amp; Dragons 3rd Edition to PC with character-driven storytelling, multiplayer persistent worlds, and the powerful Aurora Toolset. We also explore the 2003 expansions Shadows of Undrentide and Hordes of the Underdark, which expanded the campaign, raised level caps, and pushed the game into epic-level D&amp;D adventure&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-214-neverwinter-nights">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 213: PaRappa The Rapper]]></title><description><![CDATA[PaRappa The Rapper (1996) introduced call-and-response rap gameplay, memorable instructors, and stylized visuals that helped define the rhythm genre.]]></description><link>https://frogpants.substack.com/p/play-retro-213-parappa-the-rapper</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-213-parappa-the-rapper</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 09 Apr 2026 00:58:01 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/193641866/64641bc1-6730-4038-98da-1c1846344434/transcoded-1775696277.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>PaRappa The Rapper (1996) introduced call-and-response rap gameplay, memorable instructors, and stylized visuals that helped define the rhythm genre. We also look at Um Jammer Lammy (1999), the guitar-driven spiritual successor that expanded the formula with jam sessions, effects, and multiplayer rhythm gameplay.</p><p>VIDEO VERSION:</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-213-parappa-the-rapper">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 212: Chibi-Robo!]]></title><description><![CDATA[A small household robot helps a struggling family by cleaning, solving problems, and exploring a home where everyday objects become towering environments.]]></description><link>https://frogpants.substack.com/p/play-retro-212-chibi-robo</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-212-chibi-robo</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Wed, 01 Apr 2026 23:37:51 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/192907592/03cf2d18-b656-41a4-bb05-5f2b824e380b/transcoded-1775086666.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>A small household robot helps a struggling family by cleaning, solving problems, and exploring a home where everyday objects become towering environments. With limited battery life, unlockable tools, and a day-night cycle. Chibi-Robo!Plug into Adventure for the Gamecube blends exploration, light puzzles, and character-driven storytelling into a quiet, u&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-212-chibi-robo">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[PLAY RETRO 211: Sam & Max Hit the Road]]></title><description><![CDATA[Sam & Max Hit the Road (1993) follows freelance police Sam and Max as they investigate a missing Bigfoot, leading them on a cross-country adventure through bizarre tourist attractions and absurd encounters.]]></description><link>https://frogpants.substack.com/p/play-retro-211-sam-and-max-hit-the</link><guid isPermaLink="false">https://frogpants.substack.com/p/play-retro-211-sam-and-max-hit-the</guid><dc:creator><![CDATA[Scott Johnson]]></dc:creator><pubDate>Thu, 26 Mar 2026 02:09:14 GMT</pubDate><enclosure url="https://substack-video.s3.amazonaws.com/video_upload/post/192164314/9c7910f7-12ad-454c-95c3-a5d7c4fd081d/transcoded-1774490949.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Sam &amp; Max Hit the Road (1993) follows freelance police Sam and Max as they investigate a missing Bigfoot, leading them on a cross-country adventure through bizarre tourist attractions and absurd encounters. Using classic point-and-click gameplay, players gather clues, solve puzzles, and unlock new locations while navigating the game&#8217;s signature humor an&#8230;</p>
      <p>
          <a href="https://frogpants.substack.com/p/play-retro-211-sam-and-max-hit-the">
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          </a>
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   ]]></content:encoded></item></channel></rss>